Trick-taking is a popular game mechanic found primarily in card games, where players attempt to win rounds, or "tricks," with the goal of achieving the most favorable outcomes over the course of a game. Common features include a hierarchy of card suits and values, as well as the strategic element of outplaying opponents by anticipating their moves.
Core Principles of Trick-Taking:
- Hierarchy of Cards: Usually, cards are ranked with some cards being stronger than others, and one suit might be designated as the "trump" suit, overriding others in power.
- Gameplay Rounds: Games are played in rounds, with each round consisting of each player playing one card; the round is often called a "trick."
- Winning Tricks: The player who plays the highest-ranked card wins the trick, under the guidelines of card hierarchy and following the leading suit if applicable.
- Objective: Depending on the game, the objective may be to win as many tricks as possible, to win specific tricks, or to avoid winning tricks.
Common Rules:
- Leading: The first player of a round leads by playing a card; the suit of this card often dictates the suit that must be followed.
- Following Suit: Players must follow the suit led if able; if they cannot, they may play any card.
- Trump Suit: A specific suit that can win over the others if no card from the leading suit is played, crucial in games such as Spades.
- Bidding: Some games involve predicting the number of tricks a player will win, adding a layer of strategic planning.
Examples of Trick-Taking Games:
- Bridge: A complex game that involves bidding and partnerships, with a high level of strategic depth.
- Euchre: A simplified version of Bridge with a smaller deck and fewer players, making it quicker and more casual.
- Spades: Similar to Bridge and Euchre but uses a standard deck of cards and integrates bidding.
Trick-taking mechanics encourage strategic thinking and can be adjusted for complexity, making them enduringly popular in both casual and competitive play.
Card Game with Trick-taking
Trick-taking games published by Hobby World
Gorus Maximus is a trick-taking game of bloody gladiatorial combat.1 to 8 players compete free-for-all or in teams! Gain the support of the masses by collecting gladiators with positive crowd favor and avoiding those with negative favor."Challenge" by...
Gorus Maximus
$19.00
$12.00
These are uncertain times. There has been a power void since the coup. Everyone from the highest aristocrat to the lowliest gang boss strives to gain the support of the guilds - but to get this means bribery, skullduggery, and knowledge of the four ...
Pot De Vin
$13.49
Trick-taking games illustrated by Mihajlo Dimitrievski
Trick-taking games published by Arrakis Games
Trick-taking games published by Leder Games
Trick-taking games published by Korea Boardgames Co., Ltd.
Trick-taking games published by Weird Giraffe Games
Wicked & Wise
-33%
$29.99
$19.97
Dragon hoards are a lot of work - and also, a lot of play! In order to expand their hoard, dragons will challenge other dragons to a game of cards. Sometimes, they need a little help to win - so they call on the wily mice who reside in their caves to...
mixed, 62%
8 y/o +
2 to 6 players
20 minutes
Relaxed
Team-Based Game
Fantasy
Predictive Bid
Take That
Trick-taking