Boardgame Mechanics: Connections
The connection mechanic allows players to create contiguous lines or routes on a game board to achieve specific objectives.
Definition
The connection mechanic involves players strategically placing pieces to form a continuous line or network. The primary goal typically revolves around linking two or more points on a board.
Usage
In gameplay, connections can serve various purposes, such as:
- Establishing trade routes like in "Ticket to Ride."
- Completing puzzles by connecting dots or lines as in "Tsuro."
- Forming property boundaries as in "Carcassonne."
Impact
This mechanic fosters strategic planning and can introduce competitive or cooperative elements, depending on the game's ruleset. It encourages spatial reasoning and foresight as players must anticipate opponents' moves and plan accordingly.
Examples:
- "Ticket to Ride" - Players build train routes between cities.
- "Carcassonne" - Players lay tiles to develop the landscape and link roads and cities.
- "Power Grid" - Connects cities through networks to supply power.
Conclusion
Connection mechanics enrich board games by adding depth and strategic layers, promoting player engagement through planning and competition.
Connections games published by Winsome Games
Abstract Game with Connections
Connections games designed by Lorenzo Silva
Transportation themed games with Connections
Connections games published by Devir
Connections games designed by Alan R. Moon
Connections and Stock Holding games
Connections games published by Lucky Duck Games
Strategy Game with Connections
Connections and Pattern Building games
Connections and Hand Management games
Connections games illustrated by Klemens Franz
Family Game with Connections
Connections games published by ADC Blackfire Entertainment
Connections and Hexagon Grid games
Connections and Point to Point Movement games
Connections games published by Matagot
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Connections games illustrated by Adam Lee
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Connections and Auction/Bidding games
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Connections games designed by Mathieu Bossu
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